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FXDOOR.HLP
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1997-06-22
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1KB
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22 lines
_________________________________________________________________________
FX DOOR Help
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FX Door Menus and Screens will seldom have all the commands available as
buttons... I've tried to include the most common buttons and commands with
the first letter of the button the command transmitted. The "Mini-RIP"
Screens display Full Ansi with a few buttons and an Enter button to use for
the "default" selection that most games have.
Some specific Door Screens have "Special" keys.
With the SRGames (BRE,FE,etc.) I've taken advantage of the in game Macros.
Define your Macros in the game and then use the buttons to transmit
the macro command ctrl-E etc.
With the USURPER Screen I've tried to "stack" some of the commands.
"Attack" sends A and Enter (for 1st monster) "Fight to the Death" sends
F and Y (To continue past "Are you sure?" YES!) as well as a few others.
Some Screens will have RIP graphics that draw up in the Text Window. The
Game Graphics will draw over them or you can clear them using <alt-T> and
Enter or ? will usually redisplay the Games Graphics.